/*
* Copyright (C) Microsoft. All rights reserved.  
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not 
* use this file except in compliance with the License.  You may obtain a copy 
* of the License at http://www.apache.org/licenses/LICENSE-2.0  
* 
* THIS CODE IS PROVIDED *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED 
* WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, 
* MERCHANTABLITY OR NON-INFRINGEMENT. 
*
* See the Apache License, Version 2.0 for specific language governing 
* permissions and limitations under the License.
*
*/
#pragma once

#include <Windows.h>
#include <wrl.h>
#include <d3d11_1.h>
#include <dxgi1_2.h>
#include <dwrite_1.h>
#pragma comment(lib, "dwrite.lib")
    
#include <d2d1_1.h>
#pragma comment(lib, "d2d1.lib")

// define this "manually" since we still use it in textures code
#define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT) -3)

#include <baja/common.hpp>
#include <baja/error.hpp>
#include <baja/math.hpp>
#include <baja/util.hpp>
#include <baja/vars.hpp>

#include <baja/graphics/graphics_fwd.hpp>
#include <baja/graphics/graphics_interfaces.hpp>
#include <baja/graphics/graphics_error.hpp>
#include <baja/graphics/graphics_types.hpp>

namespace WRL = Microsoft::WRL;
namespace g = baja::graphics;
namespace m = baja::math;

